What's the output?
for (var i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
for (let i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
0 1 2
and 0 1 2
0 1 2
and 3 3 3
3 3 3
and 0 1 2
for (var i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
for (let i = 0; i < 3; i++) {
setTimeout(() => console.log(i), 1);
}
0 1 2
and 0 1 2
0 1 2
and 3 3 3
3 3 3
and 0 1 2
Because of the event queue in JavaScript, the setTimeout
callback function is called after the loop has been executed. Since the variable i
in the first loop was declared using the var
keyword, this value was global. During the loop, we incremented the value of i
by 1
each time, using the unary operator ++
. By the time the setTimeout
callback function was invoked, i
was equal to 3
in the first example.
In the second loop, the variable i
was declared using the let
keyword: variables declared with the let
(and const
) keyword are block-scoped (a block is anything between { }
). During each iteration, i
will have a new value, and each value is scoped inside the loop.
const shape = {
radius: 10,
diameter() {
return this.radius * 2;
},
perimeter: () => 2 * Math.PI * this.radius,
};
console.log(shape.diameter());
console.log(shape.perimeter());
20
and 62.83185307179586
20
and NaN
20
and 63
NaN
and 63
Note that the value of diameter
is a regular function, whereas the value of perimeter
is an arrow function.
With arrow functions, the this
keyword refers to its current surrounding scope, unlike regular functions! This means that when we call perimeter
, it doesn't refer to the shape object, but to its surrounding scope (window for example).
There is no value radius
on that object, which returns NaN
.
+true;
!'Lydia';
1
and false
false
and NaN
false
and false
The unary plus tries to convert an operand to a number. true
is 1
, and false
is 0
.
The string 'Lydia'
is a truthy value. What we're actually asking, is "is this truthy value falsy?". This returns false
.
const bird = {
size: 'small',
};
const mouse = {
name: 'Mickey',
small: true,
};
mouse.bird.size
is not valid
mouse[bird.size]
is not valid
mouse[bird["size"]]
is not valid
All of them are valid
In JavaScript, all object keys are strings (unless it's a Symbol). Even though we might not type them as strings, they are always converted into strings under the hood.
JavaScript interprets (or unboxes) statements. When we use bracket notation, it sees the first opening bracket [
and keeps going until it finds the closing bracket ]
. Only then, it will evaluate the statement.
mouse[bird.size]
: First it evaluates bird.size
, which is "small"
. mouse["small"]
returns true
However, with dot notation, this doesn't happen. mouse
does not have a key called bird
, which means that mouse.bird
is undefined
. Then, we ask for the size
using dot notation: mouse.bird.size
. Since mouse.bird
is undefined
, we're actually asking undefined.size
. This isn't valid, and will throw an error similar to Cannot read property "size" of undefined
.
let c = { greeting: 'Hey!' };
let d;
d = c;
c.greeting = 'Hello';
console.log(d.greeting);
Hello
Hey!
undefined
ReferenceError
TypeError
In JavaScript, all objects interact by reference when setting them equal to each other.
First, variable c
holds a value to an object. Later, we assign d
with the same reference that c
has to the object.
When you change one object, you change all of them.
let a = 3;
let b = new Number(3);
let c = 3;
console.log(a == b);
console.log(a === b);
console.log(b === c);
true
false
true
false
false
true
true
false
false
false
true
true
new Number()
is a built-in function constructor. Although it looks like a number, it's not really a number: it has a bunch of extra features and is an object.
When we use the ==
operator, it only checks whether it has the same value. They both have the value of 3
, so it returns true
.
However, when we use the ===
operator, both value and type should be the same. It's not: new Number()
is not a number, it's an object. Both return false.
class Chameleon {
static colorChange(newColor) {
this.newColor = newColor;
return this.newColor;
}
constructor({ newColor = 'green' } = {}) {
this.newColor = newColor;
}
}
const freddie = new Chameleon({ newColor: 'purple' });
console.log(freddie.colorChange('orange'));
orange
purple
green
TypeError
The colorChange
function is static. Static methods are designed to live only on the constructor in which they are created, and cannot be passed down to any children. Since freddie
is a child, the function is not passed down, and not available on the freddie
instance: a TypeError
is thrown.
let greeting;
greetign = {}; // Typo!
console.log(greetign);
{}
ReferenceError: greetign is not defined
undefined
It logs the object, because we just created an empty object on the global object! When we mistyped greeting
as greetign
, the JS interpreter actually saw this as global.greetign = {}
(or window.greetign = {}
in a browser).
In order to avoid this, we can use "use strict"
. This makes sure that you have declared a variable before setting it equal to anything.
function bark() {
console.log('Woof!');
}
bark.animal = 'dog';
Nothing, this is totally fine!
SyntaxError
. You cannot add properties to a function this way.
"Woof"
gets logged.
ReferenceError
This is possible in JavaScript, because functions are objects! (Everything besides primitive types are objects)
A function is a special type of object. The code you write yourself isn't the actual function. The function is an object with properties. This property is invocable.
function Person(firstName, lastName) {
this.firstName = firstName;
this.lastName = lastName;
}
const member = new Person('Lydia', 'Hallie');
Person.getFullName = function() {
return `${this.firstName} ${this.lastName}`;
};
console.log(member.getFullName());
TypeError
SyntaxError
Lydia Hallie
undefined
undefined
In JavaScript, functions are objects, and therefore, the method getFullName
gets added to the constructor function object itself. For that reason, we can call Person.getFullName()
, but member.getFullName
throws a TypeError
.
If you want a method to be available to all object instances, you have to add it to the prototype property:
Person.prototype.getFullName = function() {
return `${this.firstName} ${this.lastName}`;
};
function Person(firstName, lastName) {
this.firstName = firstName;
this.lastName = lastName;
}
const lydia = new Person('Lydia', 'Hallie');
const sarah = Person('Sarah', 'Smith');
console.log(lydia);
console.log(sarah);
Person {firstName: "Lydia", lastName: "Hallie"}
and undefined
Person {firstName: "Lydia", lastName: "Hallie"}
and Person {firstName: "Sarah", lastName: "Smith"}
Person {firstName: "Lydia", lastName: "Hallie"}
and {}
Person {firstName: "Lydia", lastName: "Hallie"}
and ReferenceError
For sarah
, we didn't use the new
keyword. When using new
, this
refers to the new empty object we create. However, if you don't add new
, this
refers to the global object!
We said that this.firstName
equals "Sarah"
and this.lastName
equals "Smith"
. What we actually did, is defining global.firstName = 'Sarah'
and global.lastName = 'Smith'
. sarah
itself is left undefined
, since we don't return a value from the Person
function.
Target > Capturing > Bubbling
Bubbling > Target > Capturing
Target > Bubbling > Capturing
Capturing > Target > Bubbling
During the capturing phase, the event goes through the ancestor elements down to the target element. It then reaches the target element, and bubbling begins.
true
false
All objects have prototypes, except for the base object. The base object is the object created by the user, or an object that is created using the new
keyword. The base object has access to some methods and properties, such as .toString
. This is the reason why you can use built-in JavaScript methods! All of such methods are available on the prototype. Although JavaScript can't find it directly on your object, it goes down the prototype chain and finds it there, which makes it accessible for you.
function sum(a, b) {
return a + b;
}
sum(1, '2');
NaN
TypeError
"12"
3
JavaScript is a dynamically typed language: we don't specify what types certain variables are. Values can automatically be converted into another type without you knowing, which is called implicit type coercion. Coercion is converting from one type into another.
In this example, JavaScript converts the number 1
into a string, in order for the function to make sense and return a value. During the addition of a numeric type (1
) and a string type ('2'
), the number is treated as a string. We can concatenate strings like "Hello" + "World"
, so what's happening here is "1" + "2"
which returns "12"
.
let number = 0;
console.log(number++);
console.log(++number);
console.log(number);
1
1
2
1
2
2
0
2
2
0
1
2
The postfix unary operator ++
:
0
)1
)The prefix unary operator ++
:
2
)2
)This returns 0 2 2
.
function getPersonInfo(one, two, three) {
console.log(one);
console.log(two);
console.log(three);
}
const person = 'Lydia';
const age = 21;
getPersonInfo`${person} is ${age} years old`;
"Lydia"
21
["", " is ", " years old"]
["", " is ", " years old"]
"Lydia"
21
"Lydia"
["", " is ", " years old"]
21
If you use tagged template literals, the value of the first argument is always an array of the string values. The remaining arguments get the values of the passed expressions!
function checkAge(data) {
if (data === { age: 18 }) {
console.log('You are an adult!');
} else if (data == { age: 18 }) {
console.log('You are still an adult.');
} else {
console.log(`Hmm.. You don't have an age I guess`);
}
}
checkAge({ age: 18 });
You are an adult!
You are still an adult.
Hmm.. You don't have an age I guess
When testing equality, primitives are compared by their value, while objects are compared by their reference. JavaScript checks if the objects have a reference to the same location in memory.
The two objects that we are comparing don't have that: the object we passed as a parameter refers to a different location in memory than the object we used in order to check equality.
This is why both { age: 18 } === { age: 18 }
and { age: 18 } == { age: 18 }
return false
.
function getAge(...args) {
console.log(typeof args);
}
getAge(21);
"number"
"array"
"object"
"NaN"
The rest parameter (...args
) lets us "collect" all remaining arguments into an array. An array is an object, so typeof args
returns "object"
function getAge() {
'use strict';
age = 21;
console.log(age);
}
getAge();
21
undefined
ReferenceError
TypeError
With "use strict"
, you can make sure that you don't accidentally declare global variables. We never declared the variable age
, and since we use "use strict"
, it will throw a reference error. If we didn't use "use strict"
, it would have worked, since the property age
would have gotten added to the global object.
const sum = eval('10*10+5');
105
"105"
TypeError
"10*10+5"
eval
evaluates codes that's passed as a string. If it's an expression, like in this case, it evaluates the expression. The expression is 10 * 10 + 5
. This returns the number 105
.